• zarathustra0@lemmy.world
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    2 months ago

    Yeah, but propelling them out of the solar system just sounds like the kind of fake-ending that ends up with the super villain coming back stronger in a decade. Have we learnt nothing from science fiction? You have to destroy your foes whilst you can.

    • grue@lemmy.world
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      2 months ago

      From the https://tvtropes.org/pmwiki/pmwiki.php/Main/EvilOverlordList

      4: Shooting is not too good for my enemies.

      7: When I’ve captured my adversary and he says, “Look, before you kill me, will you at least tell me what this is all about?” I’ll say, “No.” and shoot him. No, on second thought I’ll shoot him then say “No.”

      13: All slain enemies will be cremated, or at least have several rounds of ammunition emptied into them, not Left for Dead at the bottom of the cliff. The announcement of their deaths, as well as any accompanying celebration, will be deferred until after the aforementioned disposal.

      • Lev_Astov@lemmy.world
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        2 months ago

        Man, I haven’t thought of the Evil Overlord List in many, many years. Thanks for that.

      • noride@lemm.ee
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        2 months ago

        It blows my mind that this was cutting edge, jaw dropping graphics back in the day. A shape-shifting trapezoid with some panicked faces peeking out.

        E. Nah now I’m thinking it’s a one dimensional parallelegram.

    • OpenStars@discuss.online
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      2 months ago

      They can still come back from another parallel reality or some such - villains are like cats, they always come back (unless they are bored and then they don’t).

    • Fermion@feddit.nl
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      2 months ago

      Yes, one is a final solution, the other is just pushing your problems elsewhere without regard for who else it could affect.

  • Bumblefumble@lemm.ee
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    2 months ago

    It’s definitely harder to decay the orbit into the sun directly than it is to get to escape velocity. But to play devil’s advocate, there is probably a way to get them into the sun while being a similar cost to escape velocity. All you need to do is burn prograde to a super high aphelion, ride all the way out there to Pluto or whatever and then do a small retrograde burn to bring your perihelion inside the sun’s photosphere. When you then get back towards the sun years later you would slam into it with a sick velocity that I think would be worth the decades-long wait.

      • dQw4w9WgXcQ@lemm.ee
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        2 months ago

        Gravity assist with one of the larger planets to make a very narrow orbit seems to be the most efficient way. But you need the planets to align correctly to have an efficient route.

        “I’ll launch you into the sun once there is an appropriate transfer window to Jupiter” just doesn’t have the same ring to it.

      • Delta_V@lemmy.world
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        2 months ago

        What if we catch a gravity assist off Jool, and do the retrograde burn at perijool to gain some free Oberth Effect DV?

      • JackbyDev@programming.dev
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        2 months ago

        I remember there was a trick where you could transfer fuel around to move your center of gravity then rotate the ship.

      • Ziglin@lemmy.world
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        2 months ago

        Jebadiah is always so happy to spend 52 years only to find himself stranded on Bop.

        • Miles O'Brien@startrek.website
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          I actually sent a rescue mission to save one of my kerbals and the science they had on board, and ended up needing to launch a mission to save the rescue mission…

          Had to break it up into three launches, two to build the larger ship in orbit and one to fuel it up.

          I learned a lot about orbital mechanics that day…

          Total time in space was probably about 20 years…

          And I may have forgotten about a kerbals in one or two plays…

    • vithigar@lemmy.ca
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      2 months ago

      Alternatively you do like the Parker Solar Probe and do 7 Venus flybys, bleeding off a little speed each time with an inverse gravity assist.

    • Windshear@lemmy.ca
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      2 months ago

      Not an expert, but I’ve read it’s easiest to use jupiter to bleed off enough velocity to fall into our sun.

      • Bumblefumble@lemm.ee
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        2 months ago

        Yeah it probably is, my comment was really about raw deltaV numbers without using gravity assists.

  • OpenStars@discuss.online
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    2 months ago

    Why is that - wouldn’t you be working against solar gravity? Like you don’t have to get them there quickly, just launch them in some orbit that will decay and be taken in?

    • ilinamorato@lemmy.world
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      Because the Earth is really cookin’, and anything anyone you hurl toward the sun will inherit that orbital velocity as well, meaning that they’ll actually end up going around the sun, instead of into it. And due to the speed it would pick up on its way in, it would basically take up a highly-eccentric yet stable elliptical orbit.

      “Well, what if we throw them in the other direction, to make up for it?” That’s called retrograde, and that’s basically exactly what you’d have to do: cancel out the Earth’s entire orbital velocity. Which would take a lot of energy, plus a couple of really exacting gravity assists from planets on the way in.

      (Edit to add: I may have explained this poorly. Basically, if you don’t change your orbital speed at all, any movement you make toward or away from the host body means you just end up in an orbit of the same average distance, but in a more eccentric [elliptical] shape.)

      By contrast, even though the escape velocity from the solar system is no slouch (42 km/s), you get to start with the Earth’s orbital velocity (30 km/s)–meaning you’re already a little under 3/4 of the way there. Plus, if you can make it to Jupiter and Saturn, you can get a significant gravity assist, and they’re much bigger targets for such a maneuver than Mercury or Venus are.

      So, yeah, bottom line: you only need a delta-V of about 12 km/s to get out of the solar system, but a delta-V of 30 km/s to get to the sun without going into orbit.

      • sushibowl@feddit.nl
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        2 months ago

        So, yeah, bottom line: you only need a delta-V of about 12 km/s to get out of the solar system, but a delta-V of 30 km/s to get to the sun without going into orbit.

        This is true, but the possibility of gravity assists mostly nullifies the difference. If you can get out to Jupiter you can basically choose: either let it sling you out of the system, or let it cancel out all your orbital velocity so you fall into the sun.

        • Olgratin_Magmatoe@lemmy.world
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          2 months ago

          Canceling out only a tiny bit puts you on an orbit similar to earth’s. You need to kill basically all of your momentum.

        • ilinamorato@lemmy.world
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          2 months ago

          Good question, but if you cancel out only a little bit of orbital velocity, you just orbit in a little bit closer. Without any appreciable drag acting on you, there’s nothing that will keep your orbit decaying. You’ll just be in a smaller, perhaps slightly more eccentric orbit.

            • ilinamorato@lemmy.world
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              2 months ago

              Yeah, orbital mechanics gets a little bit mind-bendy sometimes. If you’re in a stable circular orbit, accelerating in the direction you’re traveling will actually result in you traveling more slowly because you have moved to a higher orbit, and firing engines to slow down will actually speed you up because you move in closer to the host body and take up a faster orbit.

              This is actually a problem spacecraft deal with regularly. If a Dragon capsule is behind the ISS and wants to dock, using its thrusters to accelerate toward the ISS will actually result in it falling further behind. Decelerating will get it closer, though it will then be in a lower orbit. Orbital rendezvous is tough.

      • psud@aussie.zone
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        2 months ago

        You can just change the shape of your orbit (but not your orbital energy) with the help of a sufficient gravity well from solar orbit, so it intersects with the Sun. Drag (aerobraking!) within the Sun will slow whatever is left of you enough to sap your orbital energy

        • ilinamorato@lemmy.world
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          2 months ago

          Yeah, gravity assists are a cheat code here, but the delta-V is still being changed—just by stealing velocity from elsewhere.

      • Donjuanme@lemmy.world
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        2 months ago

        That’s assuming all cows are a point on a frictionless 2 dimensional plane.

        1. you don’t need to hit the sun dead center to be incinerated.

        2. the sun is huge

        3. you aren’t in a frictionless environment, your orbit will decay into the sun.

        • sushibowl@feddit.nl
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          2 months ago

          These are all technically correct but fairly inconsequential. Even just to graze the sun you need to lose 90% of your orbital velocity. And although everything orbiting the sun will eventually fall in, the friction is really low. It will take billions of years to lose enough velocity to fall in.

            • ilinamorato@lemmy.world
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              2 months ago

              If you’re willing to settle for that kind of timeline, you could “launch someone into the sun” by just…leaving them on Earth for five billion years. At that point, the sun will become a red giant and probably expand to engulf the Earth.

              • Donjuanme@lemmy.world
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                2 months ago

                What does engulfing the earth mean to you? The mass of the sun expanded to a body 1 au would not be very dense. My money says the earth would continue to orbit “inside the sun” for quite a while, but the orbit would degrade more quickly.

                But yes, I argue get them out of the earths gravity well and let Newton handle the rest, no reason to propel them in any direction, eventually they’ll get to the sun.

                • Delta_V@lemmy.world
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                  2 months ago

                  If the sun became a red giant tomorrow, and Earth found itself inside the outer layers of solar atmosphere, then drag would start slowing it down. In less than 70,000 years, it would fall close enough to the center to be torn apart by tidal forces like one of Saturn’s moons (assuming it hasn’t already been vaporized).

                  If we’ve already waited 5 billion years to have our revenge, whats another 70k? The lowest amount of Delta V we can spend on this project is zero.

    • Contramuffin@lemmy.world
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      2 months ago

      That’s the thing - in space, orbits don’t decay. Orbital decay only happens if there’s dust or atmosphere that you bump into along your orbit to slow you down. But in interplanetary space, there’s no dust or atmosphere, and certainly not enough to decay your orbit fast enough to achieve results (otherwise, the Earth would have already decayed and melted in the Sun)

      You need to spend fuel to lower your orbit to hit the Sun, and you need to spend fuel to raise your orbit to escape the solar system. It turns out to be really freaking difficult to hit the sun because it simply requires so much fuel to lower your orbit enough to hit the Sun.

      • snugglesthefalse@sh.itjust.works
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        2 months ago

        Orbital decay isn’t just friction from particles, you also have imperfections in the orbit and other objects influencing the eccentricity over time. The moon has gravity too for instance.

      • Donjuanme@lemmy.world
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        2 months ago

        You are making 2 opposing assumptions there, 1) there is nothing to bump into in outer space, the earth picks up 43 tons of new mass every day.

        1. the earths orbit would decay, the earth is absolutely massive compared to the amount of mass gained, and also off gasses a significant amount of mass every day.

        If orbits don’t decay, why do even high orbit satellites need to make elevation corrections?

        If you put a small body into outer space it would absolutely be (slowly) effected by the miasma of particles out there.

        And let’s not forget we don’t have a time table for reaching the sun, and we aren’t aiming for the middle of the sun to see results. And as you approach the sun you will bump into more and more particles as they too are being drawn around the sun.

    • jballs@sh.itjust.works
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      2 months ago

      Y’all need to pay some Kerbal Space Program. It’ll teach you more about orbital mechanics than a physics degree and a job at NASA (according to XKCD). The only problem is, once you have this knowledge, a lot of sci fi becomes annoying.

    • lugal@lemmy.dbzer0.com
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      2 months ago

      I remember watching a video about that. The gist is that you have to leave earth orbit or something idk.

      • snugglesthefalse@sh.itjust.works
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        2 months ago

        You leave earth orbit into a solar orbit that is slightly shifted depending on which direction you were facing when you left earth’s orbit

    • Donjuanme@lemmy.world
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      2 months ago

      It’s an easy talking point from the Internet and high school text books, it is disregarding of many actualities of our universe. It would be true if the sun were an infinitely small point on a 2 dimensional plane with a perfect lack of friction.

      And while for instantaneous results it would be easier to get something out of the sun’s gravity well rather than hit the exact middle of the sun, practically, if you have time, and you don’t actually need it to hit dead center of the sun, it’s much cheaper and easier to incinerate something proximal to the sun than it is too send it out of the solar system.

      Also let’s not forget gravity sling shots work in both directions.

    • excral@feddit.org
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      2 months ago

      To escape a body of mass you need to have enogh velocity (kinetic energy) to overcome the gravitational pull of that body. You can imagine it like a ball sitting in a bowl. With little velocity it will just roll back and forth but if it’s fast enough it can roll out of the bowl and escape it’s influence.

      That critical speed is called “escape velocity” and it depends on mass and distance from a body. The escape velocity of earth (from the surface) is about 11.2 km/s and the sun’s escape velocity (from earth orbit) is about 42.1 km/s. Earth orbits around the sun at about 29.8 km/s. If you launch in the direction of Earth’s orbit, you will orbit the sun already at about 41 km/s, so you “only” need 1.1 km/s more to escape the sun, too.

      If you tried to reach the sun, you could launch in the opposite direction leaving you orbiting the sun at about 18.6 km/s. Since there is almost nothing in space you won’t slow down from friction and the orbit won’t decay. Instead you’d have to accelerate opposite the direction you’re traveling. Now, calculating exactly how much you’d need to decelerate isn’t trivial since you don’t want a stable orbit but an elliptical orbit that just touches the sun at the closest point (perihel). I don’t know how much deceleration that takes, but it’s propable that it’s easier than accelerating by 1.1 km/s to escape the sun.

  • lud@lemm.ee
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    2 months ago

    Launching someone straight into the sun is very very expensive but doing a gravity assist around Jupiter or something to redirect your orbit into the sun is much cheaper.

  • Klnsfw 🏳️‍🌈@lemmynsfw.com
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    2 months ago

    Even with the explanations given here, it’s still very counter-intuitive for me.

    I think the best thing would be to cut the person in half, send one half towards the sun and the other half out of the solar system.

    • smeenz@lemmy.nz
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      2 months ago

      The issue is that you’re starting from earth, and the earth already has a lot of momentum that keeps it from falling into the sun. To get an object from here to the sun you would need to counter the majority of that momentum it already has.

  • Etterra@lemmy.world
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    2 months ago

    Huh. I would have thought that once they break orbit that the sun’s gravity well would do the heavy lifting pulling.

      • kamen@lemmy.world
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        2 months ago

        That one’s been sitting unplayed in my library for a very long time. I guess it’s time to give it a shot.

        • snugglesthefalse@sh.itjust.works
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          2 months ago

          And if you want more complicated orbital mechanics there’s a ksp mod: Principia which adds n-body orbital mechanics over ksp’s relatively simple patched conic orbital simulation.

    • chiliedogg@lemmy.world
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      2 months ago

      Imagine that you’re standing on a train and have a baseball. If you throw the ball off the train, the ball will still have momentum in the direction of the train’s movement.

      If you want to throw the ball to a friend the train just passed, you have to be able to throw the ball faster than the train is moving or it will never reach them.

      • Deepus@lemm.ee
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        2 months ago

        Now all im imagineing is a ball floating mid air and it’s beautiful

        • jokersteve@lemmy.world
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          2 months ago

          Mythbusters did this! (Well, the ball fell to the ground, but for a split second it looked like it was hovering after being shot out of a cannon.)

          • Deepus@lemm.ee
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            2 months ago

            Oh nice. Im re-watching then on youtube at the moment so will have to keep an eye out for that one.

    • Daxtron2@startrek.website
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      2 months ago

      “Breaking orbit” still leaves you in almost the same orbit around the sun as the earth. You need to slow down a lot to bring the periapsis of the orbit within the suns surface.

    • dQw4w9WgXcQ@lemm.ee
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      The vessel would still have a lot of speed after escaping earth’s orbit, so the trajectory would become a large orbit around the sun. You still have to slow down by about ~30km/s (or ~100 000 km/h) to make that orbit intercept with the sun’s surface.

  • JasonDJ@lemmy.zip
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    Instructions unclear. I’m going to the moon on Delta IX.

    (Edit: my dumbass just realized it’s ∆V, as in velocity. I thought Delta 5 was the name of a type of chemical propellant. Though now that I think of it, it really should be. Damn, and I work for a space company too. At least I’m just in IT).

  • MelodiousFunk@slrpnk.net
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    2 months ago

    If the idea is to be rid of the person completely, we don’t need to fire them into the sun. Or launch them out of the solar system. They don’t even need to reach earth escape velocity.

    Just launch them at the sun. Use whatever method you like. Just get them high enough that after gravity starts to overpower acceleration, there is no chance for survival. Boom! No more person. For the most part.

    • Liz@midwest.social
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      2 months ago

      Just launch lots of tiny bits of processed earth at them super fast. More propellant efficient and you don’t have to worry that they might have packed a parachute.

    • hemko@lemmy.dbzer0.com
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      You’d still be moving some 30km/s around the sun, and need to decelerate from that speed.

      • veroxii@aussie.zone
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        2 months ago

        A bit of a woosh. He’s saying you only need to throw someone off a building or out of a plane and they’ll die falling to the ground. No need to leave Earth.

      • MelodiousFunk@slrpnk.net
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        2 months ago

        Does the velocity of the earth around the sun enter into it if the projectile doesn’t come anywhere close to leaving earth’s gravitational pull? When I said “at the sun” it was just a direction. A gesture towards the spirit of the original “into the sun.” They won’t reach it. They’ll just be a splat mark [insert parabola math here]-ish meters away.

    • glimse@lemmy.world
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      2 months ago

      New slogan: Launch all billionaires straight up into the air using one of those circus cannons

  • TheReturnOfPEB@reddthat.com
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    2 months ago

    how much to put them into a space suit and a car, strap them to a rocket and then fire them into orbit around Mars ?

  • cm0002@lemmy.world
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    2 months ago

    Exceptions do apply, things like near-immortal beings or cursed objects may require the destructive power of a Sun and no less

    • AwkwardLookMonkeyPuppet@lemmy.world
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      2 months ago

      That’s an interesting question. A regular sail can sail into the wind, but they have a triangular sail, and a keel with water resistance. I don’t think any of those things exist in space, so I’m going to guess no. Perhaps some sort of high efficiency propellant keel could make it possible?

      • Etterra@lemmy.world
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        2 months ago

        My intuition would say no, but to be honest, I don’t understand the physics of either solar or watercraft sails.

        • AwkwardLookMonkeyPuppet@lemmy.world
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          As a certified small keelboat skipper, I understand watercraft sails. I think I understand solar sails, but not nearly as well. I know Stephen Hawking wanted to send a bunch of micro drones to Alpha Centauri using solar sails powered by on-board lasers. That seems like the whole fan on a boat pointed at a sail situation, which doesn’t work on earth, so maybe I don’t actually understand solar sails. I’m definitely not going to say that Stephen Motherfucking Hawking was wrong about his area of expertise.

          Edit: I got really curious about this after posting and looked into it more. The project was called The Breakthrough Starshot, and I misremembered the configuration. The lasers weren’t onboard the spacecraft, they would have been earth or satellite based. So I guess I do understand how solar sails work. When photons hit the sail, they impart some of their momentum to the sail, and the attached spacecraft. Since billions of photons are hitting the sail every second, all those tiny little pushes provide forward momentum. I’m still not sure if you can use a high efficiency propellant keel to sail towards the light source or not, but I’m thinking probably “no”.

          • intensely_human@lemm.ee
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            2 months ago

            If it would work, it would be by stopping the angular momentum around the sun, then letting the sun’s gravity pull the object in.

          • Westcoastdg@lemmy.ca
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            2 months ago

            This sounds incredibly legit, but question: Could you not gain a shit ton of momentum sailing directly with the wind in a regular boat, then drop your sails and steer into the direction of it to maintain some amount of velocity for an amount of time? Feels like the same principle could be applied here, especially because they would swap between photon momentum and gravitational momentum

            • AwkwardLookMonkeyPuppet@lemmy.world
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              2 months ago

              You can do that with a sail boat because the keel prevents lateral movement. In space if you try to turn without trust then you just spin and keep heading into the original direction. You can definitely leverage gravity wells for additional thrust in a spaceship, but that’s a whole other conversation. My idea was to try to tack into the light source with a solar sail, like you would tack into the wind with a sailboat, but use a propellant based keel to offset the lateral movement in the direction the photons are heading. But I suspect that it would be more efficient to just use the propellant as your thrust in the direction you want to go. Idk if using it as a keel is even possible. I feel like someone way smarter than me would have proposed it already if it was possible.

              • snugglesthefalse@sh.itjust.works
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                2 months ago

                Yeah, in space there’s nothing to push against so all turning the sail would do would be presenting a smaller surface to be pushed directly away from the sun

    • BalooWasWahoo@links.hackliberty.org
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      Easily. You’d just have to use it to push your orbit in the right direction at the right time. If you are like Pluto, and way out there with a very eccentric orbit, unfurling the sail as you are heading into the galaxy might make your orbit path curve through the sun itself.

    • mipadaitu@lemmy.world
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      2 months ago

      Yes, because of the way orbits work, you just need to add velocity horizontal to the orbit, which is just as easy going into the sun as out of it.

      So a solar sail is just as good both in and out of the sun.