In fairness to requiring “excellence”, I’d imagine most professionals have excellent skills in their field compared to the average person.
In fairness to requiring “excellence”, I’d imagine most professionals have excellent skills in their field compared to the average person.
As it should be, and I agree that those crazy fast 200+ kW chargers are rarely necessary.
It’s kind of a weird reaction to consumer hesitation and people complaining that they don’t want to wait for charge times as compared to the time it takes to fill a tank. Making charging as fast as possible to address the complaint (while still being one or two orders of magnitude slower at best), because that’s easier than getting people to change their driving habits, or making them realise that they’re always going to start the day with a full charge at home.
Even if all you have is relatively paltry north american 110V at home you need to drive way more than average per day for that not to keep up.
restaurant/charging station combo
The people providing the charging infrastructure here haven’t figured out this important point yet. Gas stations are a terrible place to put chargers, no one wants to stop at a gas station for fifteen minutes to an hour at a time. Charging stations need to be in places people will be stopping anyway, or at the very least places that provide something to do while waiting. Restaurants, shopping centres, tourist traps, whatever.
Here it’s exacerbated by the fact that the fastest chargers we have only deliver about 60kW. Not even close to the 200+ some EVs need to get the fast charging times they advertise. But that 60kW would be perfectly fine if I could spend the time in a restaurant instead of standing around at a gas bar in the middle of nowhere.
Hell, even cheap (or free) “level 2” chargers outside restaurants and shopping malls would be a huge help.
My Trinitron monitor actually had two of those stabilizing wires. They were very thin, much thinner than even a single scan line, but you could definitely notice them on an all white background.
It kind of is. It’s just the thing being asserted without proof is the one-way speed of light. That you don’t seem to find that interesting I guess is where we differ.
Take 30 seconds to at least glance at the article the other user posted. It’s not just myself, there are plenty of very interested physicists who also find the unprovability of the one-way speed of light interesting.
I’m also not sure what your point about orange is supposed to be. Are you suggesting that there is a particular spectra of light that we cannot test?
My reason for being interested isn’t just that I think it’s “cool”. I think it’s fascinating that a fundamental underpinning of physics has such a gap in its experimental verifiability.
For no reason. No one is saying that it is different, only that it’s impossible to prove one way or the other. Light traveling the same speed in all directions, and light traveling at 2x c away from an observer and instantaneously on the return, and every other alternative that averages out to c for the round trip, are indistinguishable to any experiment we can conduct.
…but that’s exactly what you’re doing. The fact that light travels at the same speed in all directions cannot be proven. You’re the one insisting that it does.
Another interesting way to conceptualize it is that the speed of light is infinite and it’s causality/information that is limited to c. You shine a light at the moon and it takes 1.3 seconds for the “fact” that the light was turned on to propagate that far.
There’s no reason it wouldn’t be. The point is that it’s impossible to prove that it is. There is no conceivable experiment that can be performed to prove the two-way speed of light is symmetric.
I started watching Star Trek: The Animated Series. As a long time Trekkie who had never checked it out I expected it to be campy and ridiculous, and yes, the is some of that, but there’s also some surprisingly good writing in there.
it’ll just let you do that
Pretty much sums up JavaScript’s entire philosophy.
You can give a 400 response a body though. It doesn’t stop you from replying.
I haven’t used the PlayStation or Xbox ones, but the Switch mobile device media transfer is remarkably awkward to use. The Switch will broadcast an ad hoc SSID which you can connect a device to and then hit a web server hosted by the Switch to get your pictures. As if that wasn’t already kind of awkward lots of phones will fight you on connecting to the SSID because it doesn’t have an internet gateway, so they consider it a bad connection and just automatically switch back to mobile data.
When I heard that BIOS updates were going out automatically via Windows update I had just assumed the devices in question must be using an A/B update scheme to prevent the risk of accidentally bricking the system, because obviously they should.
Absolutely insane that’s not the case.
.NET (not .NET Framework) is cross platform and can be compiled into native binaries on a variety of platforms. There is however the wrinkle of not all the libraries within .NET being supported on all platforms. Most notably, everything involving a graphical UI is Windows only.
The most well known cross platform .NET project you probably have heard about is Jellyfin.
This is manipulation to sell more copies and nothing more.
…yes? People who make games do things to make their game appeal to people. Framing that as a negative or unusual is kind of weird. Literally everything any game developer does to make the game entertaining or appealing is “a manipulation to sell more copies”.
It’s not really laziness. Storing as JSON solves or prevents a lot of problems you could run into with something bespoke and “optimally packed”, you just have the tradeoff of needing more storage for it. Even then, the increased storage can be largely mitigated with compression. JSON compresses very well.
The problem is usually what they’re storing, not how they’re storing it. For example, The Witcher (first one) has ~20MB save files. These are mostly a bespoke packed binary format, but contain things like raw strings of descriptions in multiple localisations for items being carried, and complete descriptors of game quests. Things that should just be ID values that point to that data in the game files. It also leads with like… 13KB of zero-padding for some reason.
Bold of you to assume the data in save files is packed binary and not something like JSON where { “x”: 13872, “y”: -17312, “z”: -20170 } requires 40 bytes of storage.
warn - no unused parameters: my_present_circumstances