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and this is why i wish people would make it profitable, fuck AAA titles, give your money to indies who respect the consumers and actually just want to make a fun game.
I wish game devs would found a union that helps developers fund and publish games with no profit incentive, it seems like such an obvious thing to do and has the potential to revolutionizing how people create and play games.
No longer would we be beholden to companies, no longer would developers have to compromise their works for profit, no longer would players have to tolerate predatory bullshit.
Just good games made by passionate people who are happy to have people enjoy their works while being able to afford to live on it.
That’s what I normally do - pirate or ignore AAA’s, but always buy indies.
The problem with the union idea is that most games just won’t pay off huge investments, so there needs to be someone competent who filters out profitable games, and funds games based on expected returns…and at that point we get, essentially, a publisher company. Or maybe a cooperative. But barely a union.
Behind the scenes coming up with the future plans:
Yeah, like, you know what is best for PC players, it just doesn’t come together with financial interest :D
and this is why i wish people would make it profitable, fuck AAA titles, give your money to indies who respect the consumers and actually just want to make a fun game.
I wish game devs would found a union that helps developers fund and publish games with no profit incentive, it seems like such an obvious thing to do and has the potential to revolutionizing how people create and play games.
No longer would we be beholden to companies, no longer would developers have to compromise their works for profit, no longer would players have to tolerate predatory bullshit.
Just good games made by passionate people who are happy to have people enjoy their works while being able to afford to live on it.
That’s what I normally do - pirate or ignore AAA’s, but always buy indies.
The problem with the union idea is that most games just won’t pay off huge investments, so there needs to be someone competent who filters out profitable games, and funds games based on expected returns…and at that point we get, essentially, a publisher company. Or maybe a cooperative. But barely a union.