Honestly, a bit surprised by this. It wasn’t even on Steam. Hopefully switching to an open source SDK will get this back up.

  • MrScottyTay@sh.itjust.works
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    6 months ago

    I think you need to read the comment you replied to again.

    Here’s the bullet points:

    Valve doesn’t want Nintendo getting involved

    Valve think Nintendo will get involved because the project is using confidential Nintendo code

    Valve think Nintendo may litigate (or are already) against them because Portal is Valve’s IP

    Valve want it down so Nintendo can’t mistake it to be Valve’s responsibility and so Valve don’t get the blame

    • woelkchen@lemmy.world
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      6 months ago

      Valve is only involved because the game uses Valve’s assets. It’s not so hard to understand. Nintendo didn’t even issue the takedown. Valve did.

      • MrScottyTay@sh.itjust.works
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        6 months ago

        Neither I or the person you replied to have said Nintendo have issued this takedown. That is not what we said

          • verysoft@kbin.social
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            6 months ago

            You are both correct, Valve don’t want to deal with Nintendo. Nintendo wouldnt like this project because it uses their proprietary SDK. Portal is Valve’s IP, so it would be Valve getting the call from Nintendo (or they already did), so Valve had to request a takedown.

            • woelkchen@lemmy.world
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              6 months ago

              Why would Valve get a call from Nintendo? The N64 port isn’t distributed via Steam. It’s on GitHub, so Microsoft would get the call.