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Workers & Resources: Soviet Republic is the ultimate real-time soviet-themed city builder tycoon game. Construct your own republic and transform a poor country into a rich industrial superpower!
Probably one of the most complex builder games out there
They are very different games. Cities Skylines is a city painter, Workers & Resources is a much more challenging game and the title explains it well. It’s all about resource exploitation and worker allocation after all, but you can also have lots of fun doing city building. Plus the theme is so much better than Cities Skylines.
Yes, but also no. You have to create the entire infrastructure yourself in W&R:SR. In Tropico you just “paint” roads and cars appear by themselves and don’t need fuel, and so on.
Stolen from a Steam review:
“The game focuses on its realistic economic simulation. The player must manage resources such as coal, iron, and oil to power factories and produce goods. Despite a complete planned economy, a player must still account for the fluctuating prices of the global export market, so the player must carefully balance and diversify exports and imports to ensure economic security. Additionally, the game features a detailed transportation system, including trains, trucks, and ships, which must be managed to transport goods efficiently. While the transport system can initially be a little obtuse, once you learn how to filter the inputs a station is allowed to have you’ll figure it out. Having experience in games with similar transport systems like OpenTTD or IG2 is a great help.”
They are very different games. Cities Skylines is a city painter, Workers & Resources is a much more challenging game and the title explains it well. It’s all about resource exploitation and worker allocation after all, but you can also have lots of fun doing city building. Plus the theme is so much better than Cities Skylines.
So, more like Tropico?
Yes, but also no. You have to create the entire infrastructure yourself in W&R:SR. In Tropico you just “paint” roads and cars appear by themselves and don’t need fuel, and so on. Stolen from a Steam review: “The game focuses on its realistic economic simulation. The player must manage resources such as coal, iron, and oil to power factories and produce goods. Despite a complete planned economy, a player must still account for the fluctuating prices of the global export market, so the player must carefully balance and diversify exports and imports to ensure economic security. Additionally, the game features a detailed transportation system, including trains, trucks, and ships, which must be managed to transport goods efficiently. While the transport system can initially be a little obtuse, once you learn how to filter the inputs a station is allowed to have you’ll figure it out. Having experience in games with similar transport systems like OpenTTD or IG2 is a great help.”
Thanks. Sounds interesting, will check it out.