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The weapons are more fun to use, but the game became too easy because of it.
It seems like they buffed the weapons and nerfed the enemies at the same. I think they should’ve only done one of two.
High level difficulty missions should remain very difficult and challenging, now they mostly feel like that used to be 3-4 levels lower with some exceptions.
I think this update was a thing in itself, because weapons kept getting nerfed and the game became not fun, and it cost them a big chunk of the playerbase.
That said, I know Illuminate is just around the corner. And some tought bot enemy types are in queue. And the hive lord is probably going to make an appearance at some point in time. But I wish the previous content wouldn’t get dumbed down to the point that the most difficult missions become too easy, taking away the challenge ruins the whole feeling of accomplishing something.
As someone who used to routinely run on Helldive, I found Suicidal rank to still be pretty challenging when I returned last week. I think they made up the difference with enemy spawn placement and mix.
The weapons are more fun to use, but the game became too easy because of it.
It seems like they buffed the weapons and nerfed the enemies at the same. I think they should’ve only done one of two.
High level difficulty missions should remain very difficult and challenging, now they mostly feel like that used to be 3-4 levels lower with some exceptions.
Going by their logic from HD1, if enemies get nerfed/weapons buffed, it means bigger, more dangerous things are right around the corner.
I think this update was a thing in itself, because weapons kept getting nerfed and the game became not fun, and it cost them a big chunk of the playerbase.
That said, I know Illuminate is just around the corner. And some tought bot enemy types are in queue. And the hive lord is probably going to make an appearance at some point in time. But I wish the previous content wouldn’t get dumbed down to the point that the most difficult missions become too easy, taking away the challenge ruins the whole feeling of accomplishing something.
As someone who used to routinely run on Helldive, I found Suicidal rank to still be pretty challenging when I returned last week. I think they made up the difference with enemy spawn placement and mix.