It does update achievements. It’s really just play time that seems to have issues
It does update achievements. It’s really just play time that seems to have issues
I can’t help but question the accuracy of this list, since the Steam Deck doesn’t seem to log hours for games played in offline mode correctly. I easily have hundreds of hours unaccounted for. It will also add played time for hours spent in standby with a game running, but then wipe all of the hours played and in standby once I connect to the internet.
Perhaps we will discover it’s the neurotypicals that are actually divergent.
Just to jump onto this comment: Factorio just released a major expansion this week.
In a similar vibe, Satisfactory just left early access a few weeks ago.
Donk is a 2nd or 3rd date kind of genre.
I think that perceived smoothness from 40 fps comes from the LCD screen they chose, and using a controller. Docking the deck to a monitor and using a mouse makes it much more noticeable; but running games at 720p makes it much easier to hit 60 fps.
I always try to keep my reviews constructive for small devs. So far, they’ve always appreciated the detailed feedback. I’ve had a few where I completely changed my reviews after they fixed my complaints and let me know about the update.
Don’t forget the people that just recently started producing butt caffeine. Makes you go FAST.
The biggest spooky factor of Subnautica was being alone and surrounded by the unknown. I guess they aren’t going for that this time.
Compared to the first, Below Zero was okay. I predict their third game is going to be “meh”.
Plastic is a very broad term for materials made from synthetic polymers
Conjecture is not documentation.
That’s what I’m seeing, unless a documented source eventually shows up.
Personally I think it’s because Lemmy users tend to lean towards an older/more mature audience; and that crowd tends to comment less often in general.
My yard, my lack of rules
I have many games I own on Steam that I can play portably from a flash drive without Steam. DRM is still on the developer.
As someone who used to routinely run on Helldive, I found Suicidal rank to still be pretty challenging when I returned last week. I think they made up the difference with enemy spawn placement and mix.
Going by their logic from HD1, if enemies get nerfed/weapons buffed, it means bigger, more dangerous things are right around the corner.
inhales
BILL! BILL! BILL! BILL!