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A storm is coming. Venture into the complete Ghost of Tsushima DIRECTOR’S CUT on PC; forge your own path through this open-world action adventure and uncover its hidden wonders. Brought to you by Sucker Punch Productions, Nixxes Software and PlayStation Studios.
its definitely an open world collectathon which makes. it feel repetitive. its because of its unique combat options which makes the game fun.
if youve ever played MGSV, it oddly kinda has the same kind of openness, just two completely different time periods, but attacking a camp cam be done in stealth, or guns ablazing in both.
I would say a little more repetitive than Horizon. The structure is very similar, but there are really only four or so types of enemies and they’re all human, so you lose a lot of the variety that comes with fighting the machines.
That said, I still enjoyed it. Even though it gets a bit stale in the mid to late game, the gameplay is solid, and the story is good enough that I didn’t mind too much.
Similar to Horizon Dawn in that sense?
its definitely an open world collectathon which makes. it feel repetitive. its because of its unique combat options which makes the game fun.
if youve ever played MGSV, it oddly kinda has the same kind of openness, just two completely different time periods, but attacking a camp cam be done in stealth, or guns ablazing in both.
I would say a little more repetitive than Horizon. The structure is very similar, but there are really only four or so types of enemies and they’re all human, so you lose a lot of the variety that comes with fighting the machines.
That said, I still enjoyed it. Even though it gets a bit stale in the mid to late game, the gameplay is solid, and the story is good enough that I didn’t mind too much.