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How is the combat? I bounced off of Divinity 1+2 hard because combat seemed to be too aoe focused and save scumming required, because just going in as you’d usually do would result in one or two members of my party being killed before I could even get my first turn in.
It is definitely not aoe focused. I played through all of early access, and in my experience it required some tactical thinking, you couldn’t just bum rush everything
I find the combat just right. I’m playing in balanced mode (there’s story mode, balanced mode and the mode you play if you hate yourself).
I find the combat super rewarding, I can think I’m about to lose but manage to pull it back by the skin of my teeth. It seems incredibly well balanced. Some fights really do have me on the edge of my seat.
There is surface effects but it’s not as ingrained as it was in divinity series, sometimes creating and exploiting the right surface can give you the edge, but it’s not always needed. Aoe sure helps but with the limited amount of casts and spell slots, it’s something you save for when it will be most effective.
As for save scumming, they seemed to have covered a lot of bases, and failing might open a different story arc etc, so worth sticking at it even in the face of defeat. It strikes me as a game with a lot of replay ability because of this, though I find it hard not to reload if something doesn’t go my way, it’s definitely worth running with the consequences just to see what might happen. My character lost one of his eyes :(
Sounds way more to my liking. I’m not totally averse to area of effect spells or reloading if stuff went pear shaped, I just don’t like it being the default to blow up half a firework factory every fight or using reloads as a tactic constantly. Definitely hoping it will arrive on Xbox soon.
I’m sure Larian and Mirosoft will get it working on the Series S.
Do you have the Series S? I was wondering how many people bought the Series S over the Series X.
Tactician difficulty (the hardest) isn’t too bad. I’m not sure what changes, but I haven’t struggled much. You need to have decent builds and know what you’re good at, but it’s not hard.
One issue I have though is my character is a wizard and I normally control them. Ending up in a random ambush with them at the frontline is bad. I wish there was a way to customize your movement pattern and have your controlled character behind somewhere. I’m pen and paper, a good DM always asks how you’re moving and in what order. I wish this did something similar, but let you choose who would talk or whatever else.
How is the combat? I bounced off of Divinity 1+2 hard because combat seemed to be too aoe focused and save scumming required, because just going in as you’d usually do would result in one or two members of my party being killed before I could even get my first turn in.
It is hard but very rewarding. Often if a fight seems too hard you can use the environment to your advantage.
Way way way less surface spam than in DOS2, and less aoe.
It is definitely not aoe focused. I played through all of early access, and in my experience it required some tactical thinking, you couldn’t just bum rush everything
I find the combat just right. I’m playing in balanced mode (there’s story mode, balanced mode and the mode you play if you hate yourself).
I find the combat super rewarding, I can think I’m about to lose but manage to pull it back by the skin of my teeth. It seems incredibly well balanced. Some fights really do have me on the edge of my seat.
There is surface effects but it’s not as ingrained as it was in divinity series, sometimes creating and exploiting the right surface can give you the edge, but it’s not always needed. Aoe sure helps but with the limited amount of casts and spell slots, it’s something you save for when it will be most effective.
As for save scumming, they seemed to have covered a lot of bases, and failing might open a different story arc etc, so worth sticking at it even in the face of defeat. It strikes me as a game with a lot of replay ability because of this, though I find it hard not to reload if something doesn’t go my way, it’s definitely worth running with the consequences just to see what might happen. My character lost one of his eyes :(
Sounds way more to my liking. I’m not totally averse to area of effect spells or reloading if stuff went pear shaped, I just don’t like it being the default to blow up half a firework factory every fight or using reloads as a tactic constantly. Definitely hoping it will arrive on Xbox soon.
I’m sure Larian and Mirosoft will get it working on the Series S.
Do you have the Series S? I was wondering how many people bought the Series S over the Series X.
Tactician difficulty (the hardest) isn’t too bad. I’m not sure what changes, but I haven’t struggled much. You need to have decent builds and know what you’re good at, but it’s not hard.
One issue I have though is my character is a wizard and I normally control them. Ending up in a random ambush with them at the frontline is bad. I wish there was a way to customize your movement pattern and have your controlled character behind somewhere. I’m pen and paper, a good DM always asks how you’re moving and in what order. I wish this did something similar, but let you choose who would talk or whatever else.