I’m not really a gamer and I don’t have a gaming computer per se, but I’m curious as to whether I should buy it or not. (Ukraine govt. is trying to ban it, which means it’s probably based, but the reviews involving a literal robot refrigerator trying to SA you mildly concern me)
I won’t ever play that since it’s a genre i hate, so my thought is that a lot of people are completely starving for a modern good looking game that don’t outright bash USSR and is not full of liberalism (even though it apparently is considering what i heard).
You don’t like FPS games?
Yes. I did liked literally three of them ever. Note it’s not about first person, Elder Scrolls is one of my favourite series ever, but about action. I hate action games with burning passion, mostly because the morons slapping “RPG” label on half of them and i have to slog though all that shit in order to find a rpg game to play, and mostly there isn’t any.
Hmm, I think you might like CRPGs then. But then again, what’s your definition of RPG?
Something like Baldur’s Gate, Fallout, Mass Effect, Dragon Age, Elder Scrolls, Witcher, most jrpgs. I don’t consider rpg things which put very heavy emphasis on action, like Dark Souls-likes, Assassin Creed or hack&slash games like Diablo, etc. Problem is that nowadays most of what get labeled “RPG” is just like this.
For some years now, pretty good indicator has been the presence of “story” mode, which means difficulty level so low that game authors must be pretty sure that easy combat would not diminish their game.
Opposite is the souls-like which don’t even have difficulty settings because there is only combat there. Every time such game is released there is yet another round of online war about difficulty level, with the minmaxer horde and various other elitist trash gAmErS inevitably triumph over “noobs” and “casuals” when the game authors refuse to implement lower difficulty levels. Morons as they are, they don’t know the reason for it is not the devs sharing their disdain for other people, but simply calculation - while logic would dictate lowering the difficulty to appeal to a broader audience and thus selling more copies, but the entire life of such game is making players constantly repeat portions of game after numerous failures and without it there would be like 5 hours of play.
Elden Ring apparently get that somewhat right, though it’s still obvious it’s not rpg but action adventure/slasher.