• Cethin@lemmy.zip
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    1 year ago

    In video game terms, nat 20 and nat 1 are critical (success and fail respectively). They (almost) always succeed or fail, so modifiers don’t effect them. Obviously you can’t succeed to fly by flapping your arms or anything that like, but you will successfully flap your arms really well (or on a 1 maybe fall on your face).

    • Fonzie!@ttrpg.network
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      1 year ago

      Well, in D&D, as well as any other TTRPG I’ve played, players don’t have to roll for obviously trivial tasks like pushing a door open or saying something.
      So flapping arms wouldn’t need a skill check.

      But yes, in D&D, only the natural 20 and sometimes natural 1 are relevant, so we can talk about them by adding the word “natural” in front of them.
      In any other case, the end result including the modifiers matters, so when we say we roll a certain number like 18, we mean after adding in any relevant modifiers.

      • Cethin@lemmy.zip
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        1 year ago

        True, but if you jump off a building trying to fly I’d expect an athletics check probably to see how bad you hurt yourself. A nat 20 won’t make it work, but may prevent injury.