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If you compile on windows server the same problem happens. The server is basically gone. So there seems to be some special scheduler configuration in windows client os.
I guess you ask for C++. There Type* can be null while Type& can’t be null. When it gets compiled Type& is compiled (mostly) to the same machinecode as Type*.
If you compile on windows server the same problem happens. The server is basically gone. So there seems to be some special scheduler configuration in windows client os.