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Joined 4 months ago
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Cake day: June 30th, 2024

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  • Week 1

    • You’ll Never Find Me 2023
    • I am Not a Serial Killer 2016
    • Ghost Mansion 2021 KOR (rewatch)
    • Bad CGI Gator 2023
    • Strange Darling 2024
    • Terrifier 2017
    • Hostile Dimensions 2024
    • V/H/S/Beyond 2024
    • It’s What’s Inside 2024
    • The Corpse Washer 2024 IND
    • Jakob’s Wife 2021
    • Beezel 2024
    • Things Will be Different 2024
    • Killer Condom 1996 GER

    Week 2

    • A Wounded Fawn 2022
    • Qorin 2022 IND
    • Indigo 2023 IND
    • Blink Twice 2024
    • Delirium: Photo of Gioia 1987 ITA
    • Luz 2018 GER
    • Girl on the Third Floor 2019
    • Clawfoot 2023
    • Post Mortem 2020 HUN
    • Terrifier 2 2022
    • Phantoms 1998
    • It Lives Inside 2023
    • Green Room 2015
    • The Radleys 2024
    • Temurun 2024 IND
    • The Sacrifice Game 2023
    • Open 24 Hours 2018
    • Lavalantula 2015

    Thoughts

    You’ll Never Find Me, A Wounded Fawn, Post Mortem, and Beezel were unexpected finds. It’s What’s Inside was expected to be good, and was still quite fun. Luz… was notably weird but probably workable. We’ll keep that around.

    Strange Darling was awful. Big disappointment there, based on talk. We didn’t expect much from VHS Beyond, especially with the alien theme, but one always hopes for anthologies to pull some surprises. Like most of VHS 2 and on, at least it wasn’t worse.















  • We paid attention to films that paved the way for the genre and for filmmaking as a whole, as well as to modern classics that bring something new and brilliant to the canon today.

    Right there is the end of my interest. As soon as it starts being about what someone considers important rather than actually great, it’s a list for history and not for utility or sharing what’s good in the present. I really wish people looking for quality and greatness weren’t always getting directed to historical footnotes, and nostalgia.


  • I think they’re sad, creatively bankrupt exercises that generally shouldn’t get made, but on the other hand, it’s good when they at least do different things or bring real ideas to the table. Tons of horror movies really aren’t very good, so you’d expect doing a good thing better to be a slam-dunk, but it’s rare for a remake to actually take that and execute. Even a frame-by-frame remake has the potential to do better and bring out the best in a proven idea, or even fix something that wasn’t appreciated from the many limitations a lot of old horror worked under. That’s one aspect more specific to horror that makes remakes potentially a lot more useful to do, but it’s still an issue that people making remakes happen are usually doing it because they don’t have something better.

    Friday the 13th (2009) did a great job mixing polish, old ideas, and tongue-in-cheek series self awareness that all make it a fun way to enjoy what was good as well as what was bad about the early F13 movies. Then you have things like Shutter, where the remake is basically the same but still manages to be worse at every opportunity on top of the weird and pathetic jingoism. That was just ugly all around, and pollutes the movie space, so now we have to be forever careful to clarify Shutter (2004) instead of Shutter (2008), because the only thing seeing the remake does is reduce the impact of seeing the better movie.




  • The slightly more bulbous wings on the 360 controller actually do a lot for ergonomics, but it’s very hand-sized based. For me, the 360 is almost perfect in how the wings tuck into my palms. With the controller about 6 or so inches in front of me, my arms are at a natural angle with wrists straight and the controller is securely held without even a finger on it, and I can press any button without even having to brace it. Take even a little of those wings away, and that gets lost, and edges instead of the smooth roundness get annoying. My partner on the other hand, would need a smaller controller to get that same feel or to cross-thumb the dpad as easily as I do. As much as I originally preferred the symmetry of the playstation layout, I have to give the nod to the xbox layout for being able to dpad with the right thumb.

    We desperately need controller makers to stop acting like controllers are one size fits all, when that’s not even close to true.