Warning: Some posts on this platform may contain adult material intended for mature audiences only. Viewer discretion is advised. By clicking ‘Continue’, you confirm that you are 18 years or older and consent to viewing explicit content.
I agree that Go then Roll is more typical, its mostly like that at my table and vtable as well, but lately we are running into problems with it. Typically, one would describe their willed action, and then the DM would add some flavor to it depending on the roll. But, what with conversations? We mainly do dialouges first-person, and thats where it becomes troublesome. You actually say your part, its convincing, you have good argument, you reveal the sensitive ifnormation about the other person, so you can bully them into listening to you, then you roll and it all falls apart, and DM has to come up with bullshit reasons, why your meticulously designed argument did not work.
I also think that Roll then Go is great for narration. Even in D&D, and similar systems it could be cool. Player: Rolls for attack: 4, failure. DM: Ok, now describe how did you fail it. Everybody gets to narrate in a way that does not interfere with DMs scenario, players can add their little character details and flair even into failed actions, and DM has less work, and I think that DMs in general should think hard about how to lessen the burden of description.
I agree that Go then Roll is more typical, its mostly like that at my table and vtable as well, but lately we are running into problems with it. Typically, one would describe their willed action, and then the DM would add some flavor to it depending on the roll. But, what with conversations? We mainly do dialouges first-person, and thats where it becomes troublesome. You actually say your part, its convincing, you have good argument, you reveal the sensitive ifnormation about the other person, so you can bully them into listening to you, then you roll and it all falls apart, and DM has to come up with bullshit reasons, why your meticulously designed argument did not work.
I also think that Roll then Go is great for narration. Even in D&D, and similar systems it could be cool. Player: Rolls for attack: 4, failure. DM: Ok, now describe how did you fail it. Everybody gets to narrate in a way that does not interfere with DMs scenario, players can add their little character details and flair even into failed actions, and DM has less work, and I think that DMs in general should think hard about how to lessen the burden of description.