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Cake day: June 11th, 2023

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  • Yes, I think that’s one of this game’s biggest strengths; it allows for a broad spectrum of player actions, and actually shapes the narrative (to a degree) around those actions. I do think there ought to be a way to avoid the >!boss fight at the end of Act 2,!< but overall the freedom you have is really impressive. I’m in Act 3 of my first playthrough (total dark urge murderhobo) and I’m constantly impressed both by the scope and depth of the bad guy route, as well as the sheer amount of content I’m completely missing by telling lost kids to kick rocks, and casually slaughtering dozens of fully-voiced, potentially quest-giving NPC’s. It’s a glorious game. Definitely in the top 5 of the last decade, along with Witcher 3 and Disco Elysium.








  • Having just finished DOS2, and played a ton of early access BG3 as well, I think BG3 really does take it to another level. It does a better job with immersion, I think, which engages you more in the story and characters. Based on what I’ve played so far, they’ve managed to do that without sacrificing any of the complexity of DOS. We’ll see how fleshed out the rest of it is soon, but I’m uncharacteristically optimistic.





  • Ayy, I’m also currently playing DOS2. Recently remembered that I never finished it; started a co-op campaign of it with my ex on PS4 years ago, then had a house fire and never bought another console. In early Act IV now, so I should have time to finish it up before BG3 releases.

    DOS2 is a great game, and I’m enjoying my playthrough (running ranger Ifan, rogue Sebille, geo/pyro Fane, aero/hydro Lohse)but it doesn’t hit quite the same as the early access parts of BG3. Hard to put my finger on why, exactly. Maybe the more cinematic dialogue camera makes the characters in BG3 feel weightier. Anyhow, pretty hyped for the 3rd.