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Cake day: June 13th, 2023

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  • Keyflower. The core game play mechanic is very simple in that essentially everything is just bidding meeples that it is very easy to teach, but there is so much to consider, a ton of interaction, meaningful cost/benefit decisions, and so many ways to build up without being too much of a point salad. The game itself is very attractive on the table without being garish, and it can be kind of ruthless. It also scales beautifully, I have played it with 2 players and I have played it with 6 and its great everywhere in between. The iconography is clear and simple, the expansions are both great (although I prefer the Merchants for low player count and the Farmers for high).


  • I lived in China for a year after college, and that was basically fine since I was already pretty knowledgeable about the country and I went into it expecting to be off balance and that there would be a lot of new things. What was a surprise was the culture shock when I came back to the US. I don’t think that the jet lag helped, but I remember feeling really really out of sorts for about a week and just generally in a bit of shock about how different life was here having largely not been exposed to it for a year.