How do you take out fabricators with the grenade pistol? Through the vents like normal? I can do it with impact grenades reliably but I can’t seem to make the shot with a grenade pistol.
How do you take out fabricators with the grenade pistol? Through the vents like normal? I can do it with impact grenades reliably but I can’t seem to make the shot with a grenade pistol.
Inaccurate! More than just the feet are left in the bed.
Yay! I kept wanting to use it over the weekend
Is it just me or is it less predictable now than it used to be? I feel like it used to be perpendicular to me and now it rotates or something
I wish it had an “invisible by group” option, so I could elect to only be invisible to coworkers
Orbital EMS jk lol
But then you can’t carry incendiary impact grenades! :)
Funny, fire was always my loadout against bugs ever since the DOT patch. 500k or EATs for bile titans - since the EATs are disposable it’s just a temporary swap
I think her passive isn’t talked about often enough. Funnily, that’s all I have to say about that.
The most memorable thing about Wisp for me is how it took 21 Ropalolyst runs to get all her blueprints.
Found it, it’s https://www.reddit.com/r/Helldivers/comments/1cu0ewh/comment/l4fggwq/ or https://imgur.com/a/ptvdcvf which is too large to post directly.
I always liked OPS.
No issue here, other than the known crash involving social.
They only spawn as an operation modifier. The operation modifier to look for is the one that is cut off. You can only see the top half of the icon, and no text.
4x shield generators was a fun time though. It definitely made protecting hellbombs easier for the gunship towers. Someone always had one available.
I’m not a fan either, but I’ve started doing ok on these operations. Things are a little slower sometimes, sure, but it doesn’t feel like as big of a handicap as it used to.
It definitely shoehorns me into autocannon, airstrike, and OPS though because I feel like I can’t take as many risks.
No problem here
To be honest I was expecting fewer more reliable fixes. 100+ is a little concerning with the way some of the smaller patches came out (gun sights, airburst, patrols, fire ‘workaround’ making flame hulks instakill players, …). Here’s hoping all the fixes work as intended.
My biggest problems are aiming (I’m no good with the gyro yet) and being able to actually see targets. I don’t play a lot of high action games on deck for this reason. But I played a couple lower difficulty rounds on the deck without fps problems.
OLED deck
Resolution 1280x800
Render scale quality
Display full screen
Vsync off
Depth of field off
Bloom on
Texture medium
Object detail medium
Render high
Shadow medium
Particle high
Space low
Ambient occlusion on
SSGI off
Vegetation low
Terrain high
Fog medium
Clouds medium
Lighting medium
Anti aliasing on
Async compute no
Sure is
For impacts you stand pretty close and aim at the bottom of the vent