Currently studying CS and some other stuff. Best known for previously being top 50 (OCE) in LoL, expert RoN modder, and creator of RoN:EE’s community patch (CBP).

(header photo by Brian Maffitt)

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  • 178 Comments
Joined 1 year ago
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Cake day: June 17th, 2023

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  • As the article already states, even with a ban it would still be a reactive process of taking it down after-the-fact, which we already know Isn’t Great™ based on other times when the juicy-but-false news headlines that come out first get more eyeballs than the later corrections.

    Still, on balance it’s probably better than a complete free-for-all? I guess there’d need to be clear lines about what’s okay / not, as it seems very easy to overdo it if the language is too vague (e.g., in an extreme case, accidentally banning all manipulation of images / video in political contexts).





  • I feel like your preference makes sense when aligned from the perspective of a conventional forum-like platform. However I’d argue that that’s missing a core part of what kbin is/was – and by extension what Mbin is – which is the microblog integration alongside the forum-like stuff. With that context in mind, boosts (or whatever term you want to use for “retweet”) make sense to integrate imo.

    Whether or not you think Mbin should try to integrate the microblog side of things is of course a subjective - I personally think it’s a cool idea to try at least, but with how dominant lemmy has become it can be difficult to reconcile differences and incompatibilities between it and other software like Mbin.













  • To an extent, the report already agrees with you, as quoted in the article:

    2024 opens a new chapter for the Reef. Future warming already locked into the climate system means that further degradation is inevitable. This is the sobering calculus of climate change.

    Not sure whether it agrees to the point of voluntary suicide as a stake, but it’s not an area I know much about. From the report:

    A vigilant, proactive and optimistic approach to management remains crucial. The Reef may be forever changed, but it has various possible futures. Choices made today can lead to vastly different outcomes — the path that unfolds will be shaped by the actions of many.

    The future Reef will be altered by climatic changes already in motion, but just as every increment of warming compounds impacts, every effective action taken now contributes to a more positive long-term outlook.






  • Thanks for so politely and cordially sharing that information


    edit: I would be even more appreciative if it were true: https://www.rockpapershotgun.com/rocket-league-ending-mac-and-linux-support-because-they-represent-less-than-0-3-of-active-players

    Quoting their statement:

    Regarding our decision to end support for macOS and Linux:

    Rocket League is an evolving game, and part of that evolution is keeping our game client up to date with modern features. As part of that evolution, we’ll be updating our Windows version from 32-bit to 64-bit later this year, as well as updating to DirectX 11 from DirectX 9.

    There are multiple reasons for this change, but the primary one is that there are new types of content and features we’d like to develop, but cannot support on DirectX 9. This means when we fully release DX11 on Windows, we’ll no longer support DX9 as it will be incompatible with future content.

    Unfortunately, our macOS and Linux native clients depend on our DX9 implementation for their OpenGL renderer to function. When we stop supporting DX9, those clients stop working. To keep these versions functional, we would need to invest significant additional time and resources in a replacement rendering pipeline such as Metal on macOS or Vulkan/OpenGL4 on Linux. We’d also need to invest perpetual support to ensure new content and releases work as intended on those replacement pipelines.

    The number of active players on macOS and Linux combined represents less than 0.3% of our active player base. Given that, we cannot justify the additional and ongoing investment in developing native clients for those platforms, especially when viable workarounds exist like Bootcamp or Wine to keep those users playing.