Warehouse worker who self hosts stuff here.
It all started when I was a teenager and I lost access to my photobucket account…
Warehouse worker who self hosts stuff here.
It all started when I was a teenager and I lost access to my photobucket account…
PascalCaseForTheWin
omfg, that guy in the video…
Made in SMBX2’s engine
Now that’s a name I haven’t heard in a looooong time.
“”“donates”“”
Well, this is the PC Gaming lemmy community, so I’m just talking about PC
There’s a pretty big difference between “Selling the exact same binaries on different stores” and “Supporting a whole different OS with it’s own alien ecosystem” =P
In the case of store fronts, we’re talking about more sales (even if it’s extremely low) that literally take 0 effort to do.
One thing I haven’t seen mentioned here already, is that the game is only on Steam. Which limits the customer base to Steam, yes it’s a massive audience but they’re missing out on free sales by not listing it on places like GOG, Itch.io, Gamejolt, etc
Oi
sonic spring noise
If you go down the VPS route, a headscale server on a cheap $3.50 VPS would be the way to go. Wouldn’t even have to deal with IP addresses at that point, while still being able to self-host all your services, with the cheap VPS being a glorified switch/firewall.
I bought it back when it was in early access. The main hate is how long it took to develop, and how many bugs it has/had.
The most recent time I played it, about a year and a half ago. You were able to wheely a motorcycle up a skyscraper. Zombies would randomly clip through things, the physics would bug out and loot on the ground would kill you from nudging it, sometimes you were able to just ride through buildings, and the multiplayer lag was abysmal. Just to name a few things.
I could go on, but for a game that’s been in development for 10 years, it barely shows it.
They’re moving to ZIP Disks!
Follow this, it’s a known issue, but is fixed in the bleeding edge branch of Proton: https://github.com/ValveSoftware/Proton/issues/7486#issuecomment-2174772421
Eh. 1.1 made it as easy as running a command on both machines (A lot like how Tailscale does it)
It’s a shame Tinc hasn’t had a release, because 1.1 made it much easier to set up, and is what I used before switching to Headscale. I’d actually go back to it if 1.1 got officially released =P
Believe it or not, since the last patch where it got the damage buff, it’s great on bots now. I use it to clear groups of heavy devastators and scout striders. The most I killed with one airburst is probably around 12 heavy devastators =P
Great for crowd control!
Please tell you to at least have Freexian patches installed…