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It may be but the engine team is mostly Ex-Crytek folks carrying over from Carmack’s work with OpenGL. Even the Raytracing support is just a Vulkan Extension. They could change gears.
It’d be telling if later iterations of idtech (should it continue to develop) switch away from Vulkan on desktops.
Would be a difficult move considering how ruthlessly performant it is at present.
It may be but the engine team is mostly Ex-Crytek folks carrying over from Carmack’s work with OpenGL. Even the Raytracing support is just a Vulkan Extension. They could change gears.
Appreciate the insight