• David_Eight@lemmy.world
    link
    fedilink
    English
    arrow-up
    7
    ·
    edit-2
    6 months ago

    But… that’s the exact opposite of what actually happened. The PSN requirement was so buggy they had to disabled it for the game to work.

    • CleoTheWizard@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      arrow-down
      5
      ·
      6 months ago

      Correct, I never said it wasn’t buggy either. I’m just pointing out that if you have cross play and you already have console support with console user IDs then it makes sense to just convert PC players into that same console user system.

      This is what Xbox used to do when publishing games on Steam and still do with their GamePass stuff. And very similarly, that system also broke things and still breaks things for people.