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I feel like this is the one thing really “holding Godot back,” from what I’ve heard from non-programmers getting started in gamedev.
I’m a programmer by trade, so I’m more than happy to write code, but a nice visual scripting language would really open it up to newbies. Hell, my first language was GameMaker’s drag & drop system, so I can definitely appreciate the utility.
I feel like this is the one thing really “holding Godot back,” from what I’ve heard from non-programmers getting started in gamedev.
I’m a programmer by trade, so I’m more than happy to write code, but a nice visual scripting language would really open it up to newbies. Hell, my first language was GameMaker’s drag & drop system, so I can definitely appreciate the utility.