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Fantastic UI tools makes creating pretty applications trivial
Signal system struck a chord with me. I’ve always loved signal systems compared to referencing everything (though I still do reference things). It’s very fleshed out compared to Unity’s version.
Lots of great QoL features. I love how Autoloads make singletons super easy to use. I love how all the parameters I need are there. I love how seamless the Git integration is. I LOVE Godot 4’s Tweening system. I had to do a project last month on Unity and there is no built-in Tweening support so I had to use a library called DOTween. Throughout the entire project I really missed how easy Godot’s tweens are.
It’s super light. You know how Unity creates like 300mb+ shaderlab files whenever you create an empty project? It feels wonderful looking at my Godot projects and they’re like ~500kb each excluding assets. It’s also super snappy and I don’t have to wait for THE DAMN SCRIPTS TO COMPILE every time I edit a file.
Mind you I recognize Godot isn’t perfect. There are some pretty critical physics issues. The web export is kind of unfinished. I miss how you can see and move around the scene while playing like in Unity. Still, it’s the best game engine I’ve used, and I’ve jumped around quite a bit before landing here half a year ago.
Fantastic UI tools makes creating pretty applications trivial
Signal system struck a chord with me. I’ve always loved signal systems compared to referencing everything (though I still do reference things). It’s very fleshed out compared to Unity’s version.
Lots of great QoL features. I love how Autoloads make singletons super easy to use. I love how all the parameters I need are there. I love how seamless the Git integration is. I LOVE Godot 4’s Tweening system. I had to do a project last month on Unity and there is no built-in Tweening support so I had to use a library called DOTween. Throughout the entire project I really missed how easy Godot’s tweens are.
It’s super light. You know how Unity creates like 300mb+ shaderlab files whenever you create an empty project? It feels wonderful looking at my Godot projects and they’re like ~500kb each excluding assets. It’s also super snappy and I don’t have to wait for THE DAMN SCRIPTS TO COMPILE every time I edit a file.
Mind you I recognize Godot isn’t perfect. There are some pretty critical physics issues. The web export is kind of unfinished. I miss how you can see and move around the scene while playing like in Unity. Still, it’s the best game engine I’ve used, and I’ve jumped around quite a bit before landing here half a year ago.