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This episode is all about making a custom controller for FPS games. Going through the entire design process from sketch, clay model, 3D scanning, surfacing, ...
I mean I get it, auto-aim can be frustrating, especially if you can’t find a game you like that doesn’t have it, but on the other hand a bit of good auto-aim de-emphasizes just being extremely good at aiming which makes every other aspect of the game more important and satisfying to master, which I think you can make a good argument for being a good thing when it is done right.
I mean I get it, auto-aim can be frustrating, especially if you can’t find a game you like that doesn’t have it, but on the other hand a bit of good auto-aim de-emphasizes just being extremely good at aiming which makes every other aspect of the game more important and satisfying to master, which I think you can make a good argument for being a good thing when it is done right.