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This episode is all about making a custom controller for FPS games. Going through the entire design process from sketch, clay model, 3D scanning, surfacing, ...
As in, the default computer experience is m kb. So you have tons of passive practice, just doing normal computer stuff.
So the fairest comparison would require impossible things, like raising someone to use a controller like this an equal amount to m+kb, over the same developmental years, etc
I wonder how much default exposure plays in.
As in, the default computer experience is m kb. So you have tons of passive practice, just doing normal computer stuff.
So the fairest comparison would require impossible things, like raising someone to use a controller like this an equal amount to m+kb, over the same developmental years, etc