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As separate as they might be, the W4 link does say, in its title, that the money raised was for “Godot Engine Growth”. I can see why people are not happy about this.
Yeah with that though its extremely vague what they mean by growth. Technically having the possibility of console ports in godot is some form of godot engine growth and would attract people to the engine who might be still using something like unity due to the capability to export to switch, etc.
The second paragraph is
The funds will be used to expand W4 Games’ core team and accelerate the development of a suite of products and services for the Godot ecosystem, enabling all developers to create and publish games and applications on all major platforms. The company will present its product roadmap at GDC 2023.
W4 link does say, in its title, that the money raised was for “Godot Engine Growth”.
From reading through the forum thread replies (I’m not familiar), it sounds like W4 is a separate legal entity than the Godot foundation, and the $8.5M in question is from commercial investors.
If true, then it would literally be fraud to use that $8.5M for other than it’s intended purpose, which unfortunately seems to mean something different than actually working on the Godot engine itself.
As separate as they might be, the W4 link does say, in its title, that the money raised was for “Godot Engine Growth”. I can see why people are not happy about this.
Yeah with that though its extremely vague what they mean by growth. Technically having the possibility of console ports in godot is some form of godot engine growth and would attract people to the engine who might be still using something like unity due to the capability to export to switch, etc.
The second paragraph is
From reading through the forum thread replies (I’m not familiar), it sounds like W4 is a separate legal entity than the Godot foundation, and the $8.5M in question is from commercial investors.
If true, then it would literally be fraud to use that $8.5M for other than it’s intended purpose, which unfortunately seems to mean something different than actually working on the Godot engine itself.
The Firefox dilemma all over again