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Agree. DOS’ elemental surface effects was cool, but having to deal with it all the time got old. Even more so with necrofire. I’m really hoping DOS3 learn something from BG3’s more conservative usage of surface effects.
Honestly I disagree that dos2 was better I think bg3 was much more intricate with skills abilities and playstyles than dos2 was
Agree. DOS’ elemental surface effects was cool, but having to deal with it all the time got old. Even more so with necrofire. I’m really hoping DOS3 learn something from BG3’s more conservative usage of surface effects.