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If I reduce the count one it will arrange them in a neat grid, albeit with one row shorter than the other. And there is an element of randomness, if you click the arrange button again it will sometimes place the outlier on the other side.
I have no idea what the fuck its thought process is.
There may be multiple solutions to the fitness algorithm it’s applying. So you may sometimes see one and sometimes the other depending on some “random” variable.
If I reduce the count one it will arrange them in a neat grid, albeit with one row shorter than the other. And there is an element of randomness, if you click the arrange button again it will sometimes place the outlier on the other side.
I have no idea what the fuck its thought process is.
Make the movements visible in preview. Most probably it makes the total movement shorter when switching between parts.
There may be multiple solutions to the fitness algorithm it’s applying. So you may sometimes see one and sometimes the other depending on some “random” variable.