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TIL. It makes a little more sense why Ubisoft just declared a game as AAAA - they spent a lot of money on it. It didn’t mean we as gamers get a better experience
Well, it’s a bit of a catch 22 in that case. Because so much money is being spent on developing the game, there’s an expectation of high quality in order to get a return on that investment. And charging more for a game, well, we as consumers expect a better game than a standard $60 game.
The problem with Ubisoft’s case is they spent the “AAAA” budget for a mediocre game. Had the game been awesome, we’d probably be cheering on the idea of a AAAA game.
AAA is the budget, not a review of the game.
Being an indie developer, they didn’t pump a whole lot of money into this game.
TIL. It makes a little more sense why Ubisoft just declared a game as AAAA - they spent a lot of money on it. It didn’t mean we as gamers get a better experience
Well, it’s a bit of a catch 22 in that case. Because so much money is being spent on developing the game, there’s an expectation of high quality in order to get a return on that investment. And charging more for a game, well, we as consumers expect a better game than a standard $60 game.
The problem with Ubisoft’s case is they spent the “AAAA” budget for a mediocre game. Had the game been awesome, we’d probably be cheering on the idea of a AAAA game.
Palworld still ended up costing millions of dollars, although not tens of millions.
Don’t have to spend a lot of money when all the assets are stolen.