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The devs over there were able to create an engaging and fun game on a constrained budget, using a combination of various unity assets, in house design and modelling and a lot of attention to detail (especially with animations), which ran exceptionally well for an early access release.
An AAA studio with the same limitations applied would likely not have made anything close
The devs over there were able to create an engaging and fun game on a constrained budget, using a combination of various unity assets, in house design and modelling and a lot of attention to detail (especially with animations), which ran exceptionally well for an early access release.
An AAA studio with the same limitations applied would likely not have made anything close
well of course, theyre missing the mOsT iMpOrTaNt PaRt of a company - massively overpaid executives!
And design by committee
Actually, I think they outsourced design and modeling to Satoshi Tajiri