Warning: Some posts on this platform may contain adult material intended for mature audiences only. Viewer discretion is advised. By clicking ‘Continue’, you confirm that you are 18 years or older and consent to viewing explicit content.
btw you probably don’t need a low-level gpu library if you’re already using a game engine…
the low level graphics library calls have to be implemented somewhere, don’t they? if i’m one of the developers of the Godot engine, and I’m writing Godot in C++, I’m not going to use a Rust graphics library
wgpu is a Rust library. Using it from programs they are not written in Rust, such as Godot games, poses a significant challenge.
well there’s also dawn for c++, which is also an implementation of webgpu.
wgpu also has official c/c++ bindings.
btw you probably don’t need a low-level gpu library if you’re already using a game engine…
the low level graphics library calls have to be implemented somewhere, don’t they? if i’m one of the developers of the Godot engine, and I’m writing Godot in C++, I’m not going to use a Rust graphics library