Any game where it has a stupidly long unskippable intro or tutorial.
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It’s very strange in general how video games often seem to struggle with an engaging tutorial, but it’s never been a mystery how to make one, just make it optional and let the player go at their own pace, giving them opportunities to do things instead of homework.
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Dream sequence in Max Payne
Any Souls game and the poison part
We have moved on to scarlet rot swamps with approx 0% walkable terrain now
Replaying World at War on veteran difficultly and getting to the German sniper in Stalingrad, or the entire Reichstag mission in general.
The Reichstag mission, however, has the greatest payoff at the end
True, it is well worth it, but that doesn’t mean that the 100+ deaths before weren’t excruciating.
Grenades, Stg’s, and Panzershreks galore
call of duty modern warfare 2
that airport
super mario bros 3
when the scenery moves by its own
tetris
when you turn the figure in the wrong way and you just have one line left
silent hill 2
when you’re running from pyramid head in the hallway with mary
tetris
Deep Nest in Hollow Knight
Portal 2 | The Part Where He Kills You
Diablo 2: Duriel fight
Being chased by Kumbhanda in Digital Devil Saga 2 🙃
Black Mesa residue processing and Metro Exodus taiga
The Underground bit in Metal Gear Rising Revengeance. Anytime there’s semi-forced stealth that game grinds to a halt.
Metro 2033. The Library level…
Zero suit Samus parts in Metroid
Assassin’s Creed Valhalla: The Ireland DLC!!! I wanted to play it so badly because I had visited Ireland shortly before picking the game up and saw there was an Ireland DLC. Well most of it is just traveling around Ireland gathering supplies and building Trade Posts. You do get a cool Celtic Sickle there tho, which makes for a great Hammer+Sickle weapon combo. All the momentum from the game and the story grind to a halt when you get to Ireland