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The biggest fallacy I felt from XCom was putting a miss statistic on everything.
You need to walk to work. You take a step forward. You take a step forward. You take a step forward. (Repeat x 1000) You fail your step forward, fall forwards bending your knee back, and become permanently paralyzed! You’re also still expected at the office.
In an action game, if I miss an enemy with an assault rifle…I just shoot again in the same second.
That’s 5e, actually. Don’t get me wrong you can fail a roll in much better games, but in Pathfinder your character build actually matters. It’s an issue with the bounded accuracy, a fundamentally terrible idea for a game (tabletop or otherwise).
That’s Xcom, baby.
The biggest fallacy I felt from XCom was putting a miss statistic on everything.
You need to walk to work. You take a step forward. You take a step forward. You take a step forward. (Repeat x 1000) You fail your step forward, fall forwards bending your knee back, and become permanently paralyzed! You’re also still expected at the office.
In an action game, if I miss an enemy with an assault rifle…I just shoot again in the same second.
That’s 5e, actually. Don’t get me wrong you can fail a roll in much better games, but in Pathfinder your character build actually matters. It’s an issue with the bounded accuracy, a fundamentally terrible idea for a game (tabletop or otherwise).