Warning: Some posts on this platform may contain adult material intended for mature audiences only. Viewer discretion is advised. By clicking ‘Continue’, you confirm that you are 18 years or older and consent to viewing explicit content.
Still playing Baldur’s Gate 3. I really enjoyed Divinity: Original Sin 2 and I’m quite happy that this is an improvement in virtually all respects (the soundtrack being the only letdown so far). I’m especially happy that my biggest problem with D:OS2–the insanely tight level curve–is mostly gone here. It’s still a bit tight in Act 1, but I just started Act 3 and I’ve skipped a entire zone and a half now without being underleveled. I cannot overstate how important it is for roleplaying to not be required to comb the map or do nonsense like getting XP for persuasion successes and then turning around and killing to squeeze out every last point.
There are some negatives here, especially with bugs. Biggest one is Lae’zel simply vanishing from my camp. I found her wandering around a zone later but she wouldn’t join the party even with the dialogue indicating she was. Pretty sure she’s permanently gone now. A bunch of random skills and gear are either outright broken or are inconsistent. Fortunately there are workarounds for that part, but I’m honestly a little surprised to see a game lacking polish like this score as highly as it has in reviews.
I’ve finally moved on with the main story, with the plot progression essentially pausing for 50 hours while I poked around. What’s standing out to me now is that this game is a prime example of “great script writing, mediocre story writing.” The core narrative does hit on some of my personal favorite tropes, like shifting pantheons and otherwise huge stakes, but this story desperately needed more from the antagonists early on. There’s no reason one of them couldn’t have shown up in person to harass the party in Act 1. Merely dealing with underlings of varying narrative quality feels limp. That said, so many of the dialogues are absolutely fantastic, right up there with the best of Bioware’s work that the game is emulating. Better yet, they are paired with engrossing motion capture and impeccable voice acting. Still a shame not to be hearing Alix Wilton Regan in a Larian game, though.
Still playing Baldur’s Gate 3. I really enjoyed Divinity: Original Sin 2 and I’m quite happy that this is an improvement in virtually all respects (the soundtrack being the only letdown so far). I’m especially happy that my biggest problem with D:OS2–the insanely tight level curve–is mostly gone here. It’s still a bit tight in Act 1, but I just started Act 3 and I’ve skipped a entire zone and a half now without being underleveled. I cannot overstate how important it is for roleplaying to not be required to comb the map or do nonsense like getting XP for persuasion successes and then turning around and killing to squeeze out every last point.
There are some negatives here, especially with bugs. Biggest one is Lae’zel simply vanishing from my camp. I found her wandering around a zone later but she wouldn’t join the party even with the dialogue indicating she was. Pretty sure she’s permanently gone now. A bunch of random skills and gear are either outright broken or are inconsistent. Fortunately there are workarounds for that part, but I’m honestly a little surprised to see a game lacking polish like this score as highly as it has in reviews.
I’ve finally moved on with the main story, with the plot progression essentially pausing for 50 hours while I poked around. What’s standing out to me now is that this game is a prime example of “great script writing, mediocre story writing.” The core narrative does hit on some of my personal favorite tropes, like shifting pantheons and otherwise huge stakes, but this story desperately needed more from the antagonists early on. There’s no reason one of them couldn’t have shown up in person to harass the party in Act 1. Merely dealing with underlings of varying narrative quality feels limp. That said, so many of the dialogues are absolutely fantastic, right up there with the best of Bioware’s work that the game is emulating. Better yet, they are paired with engrossing motion capture and impeccable voice acting. Still a shame not to be hearing Alix Wilton Regan in a Larian game, though.