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Wikipedia is written by humans, a.k.a. non-objective people, which is why they call it “duodecimal counting” instead of “dozenal counting” and used to have Talk wars on that page about it. The irrational side won.
If a game has classes like I said before, then it’s a class-playing game, a.k.a. RPG. Something can be a roguelike but not an RPG. Also “roguelike” is a pretty dumb name for a genre and itself causes a lot of problems, but I digress.
It’s just one of many genres/subgenres that has one groundbreaking game/saga as origin and all the games that took inspiration from it, like Metroidvania or Soulslike. Just creating a new term for each of them would make initial discussions much weirder, although it would probably be clearer later on (nowadays most people that know what a Roguelike is don’t even know “Rogue” is an actual game)
Oh lol. Then yeah, I think we pretty much agree.
What about Roguelikes? Wikipedia lists it as a subgenre of RPGs but I’m not sure if I’d consider them as such.
Wikipedia is written by humans, a.k.a. non-objective people, which is why they call it “duodecimal counting” instead of “dozenal counting” and used to have Talk wars on that page about it. The irrational side won.
If a game has classes like I said before, then it’s a class-playing game, a.k.a. RPG. Something can be a roguelike but not an RPG. Also “roguelike” is a pretty dumb name for a genre and itself causes a lot of problems, but I digress.
It’s just one of many genres/subgenres that has one groundbreaking game/saga as origin and all the games that took inspiration from it, like Metroidvania or Soulslike. Just creating a new term for each of them would make initial discussions much weirder, although it would probably be clearer later on (nowadays most people that know what a Roguelike is don’t even know “Rogue” is an actual game)