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Is advocating for good map design about designing the whole game around it, or is it just balancing the game?
Plus, game developers should be designing their entire game around what’s in it, that leads to balanced, cohesive games. A shooter with bad maps is a bad shooter.
Is advocating for good map design about designing the whole game around it, or is it just balancing the game?
Plus, game developers should be designing their entire game around what’s in it, that leads to balanced, cohesive games. A shooter with bad maps is a bad shooter.