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I would have disagreed with your last statement/question until playing ATS. The way you discover the glades - which opens up large building areas - is more than enough exploration to fulfill that need. At first I was a little disappointed in no combat, but I found that strategy plus relaxing (but with excitement) was a very viable combination. Especially since achieving a relaxing gaming experience with excitement is so rare. And in 99% of games I turn the music off either right away or once it’s repeated enough times which is usually within 10-20 hours. But I leave the music on in ATS, between it and the rain it’s quite relaxing for a video game. Shit I want to play it now haha
I would have disagreed with your last statement/question until playing ATS. The way you discover the glades - which opens up large building areas - is more than enough exploration to fulfill that need. At first I was a little disappointed in no combat, but I found that strategy plus relaxing (but with excitement) was a very viable combination. Especially since achieving a relaxing gaming experience with excitement is so rare. And in 99% of games I turn the music off either right away or once it’s repeated enough times which is usually within 10-20 hours. But I leave the music on in ATS, between it and the rain it’s quite relaxing for a video game. Shit I want to play it now haha