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The author should look into Koka. As I see it, Koka is at the bleeding edge of effect handling, which is why the async Rust team has taken some nibbles of inspiration from it. Alas, Rust as a whole is far too cemented to overhaul everything for generic effect support, but at least it’s been beneficial for async.
The author should look into Koka. As I see it, Koka is at the bleeding edge of effect handling, which is why the async Rust team has taken some nibbles of inspiration from it. Alas, Rust as a whole is far too cemented to overhaul everything for generic effect support, but at least it’s been beneficial for async.