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This is actually pretty funny- bots are INTENTIONALLY dumbed down in FPSs, because they would be unstoppable, unkillable gods otherwise. An unshackled FPS bot would make a chess bot look like a rank amateur in how hard it would dominate the top tier of professionals compared to the chess bot.
Exactly! If anything, the post could be the other way around, cause against chess bots I can at least get in an opening and maybe a short mid-game before getting destroyed, instead of the instant headshot in fps games
I don’t think you are appreciating just how completely absurdly broken an unshackled FPS bot is. A chess bot will beat you. An FPS bot will not even allow you to play.
I’m not even kidding, an FPS bot will literally kill you from across the entire map, through a wall, with a perfect headshot, long before it would even be possible for you to know where the bot even is.
An unshackled FPS bot knows where you are at all times, how you’re moving, and can execute tick-perfect headshots the very second it can kill you, and it will never miss, even on full auto. It will fire a shot that goes through three sub-pixel-wide gaps and through a wall to instantly kill you, because it can calculate every single angle to get that kill faster than the server can even do a game update.
Humans may not stand a chance against a chess bot, but at least they can play a match against one. Against an FPS bot, you don’t even get to play the match, you just lose.
Another big difference is turn-based vs real-time games. Although both players in a chess game use a timer, making a move a tenth of a second later usually won’t make a significant change on the outcome. This is not the case for real-time games like FPSs, where a bot that can react faster than any human can will always win.
This is actually pretty funny- bots are INTENTIONALLY dumbed down in FPSs, because they would be unstoppable, unkillable gods otherwise. An unshackled FPS bot would make a chess bot look like a rank amateur in how hard it would dominate the top tier of professionals compared to the chess bot.
Especially if the bot could take into account the bullet patterns for the guns. You’d be looking at full-auto cross-map headshots through a keyhole.
Exactly! If anything, the post could be the other way around, cause against chess bots I can at least get in an opening and maybe a short mid-game before getting destroyed, instead of the instant headshot in fps games
As long as the pattern isn’t completely random (looking at you, counter-strike source!) they absolutely can.
I don’t think you appreciate how strong chess engines are these days. Humans don’t stand a chance any more.
I don’t think you are appreciating just how completely absurdly broken an unshackled FPS bot is. A chess bot will beat you. An FPS bot will not even allow you to play.
I’m not even kidding, an FPS bot will literally kill you from across the entire map, through a wall, with a perfect headshot, long before it would even be possible for you to know where the bot even is.
An unshackled FPS bot knows where you are at all times, how you’re moving, and can execute tick-perfect headshots the very second it can kill you, and it will never miss, even on full auto. It will fire a shot that goes through three sub-pixel-wide gaps and through a wall to instantly kill you, because it can calculate every single angle to get that kill faster than the server can even do a game update.
Humans may not stand a chance against a chess bot, but at least they can play a match against one. Against an FPS bot, you don’t even get to play the match, you just lose.
It’s an apples to oranges comparison. FPS bots are not playing the same game: they have perfect information in an imperfect information game.
Another big difference is turn-based vs real-time games. Although both players in a chess game use a timer, making a move a tenth of a second later usually won’t make a significant change on the outcome. This is not the case for real-time games like FPSs, where a bot that can react faster than any human can will always win.