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OP could be talking about gameplay loops, those are present in every game. Eg Hollow Knight’s loop: explore, stab bugs, find charms/upgrades, beat boss, repeat until there is nothing else to do. If a gameplay loop is boring and has no variety it becomes obvious it’s a loop, the same way bad films make it obvious you’re watching a film with characters of specific archetypes, and a story with an intro, mid point, climax, and a resolution. And by bad I mean bland, there’s still a certain joy in comically not well crafted media
OP could be talking about gameplay loops, those are present in every game. Eg Hollow Knight’s loop: explore, stab bugs, find charms/upgrades, beat boss, repeat until there is nothing else to do. If a gameplay loop is boring and has no variety it becomes obvious it’s a loop, the same way bad films make it obvious you’re watching a film with characters of specific archetypes, and a story with an intro, mid point, climax, and a resolution. And by bad I mean bland, there’s still a certain joy in comically not well crafted media