Warning: Some posts on this platform may contain adult material intended for mature audiences only. Viewer discretion is advised. By clicking ‘Continue’, you confirm that you are 18 years or older and consent to viewing explicit content.
The problem with cross console on private servers tends to come from the rules set forth by the company. Microsoft has a lot of restrictions on how cross platform multi-player can be implemented, and since the servers are being hosted by the players and not the company they most likely aren’t able to meet the requirements.
The problem with cross console on private servers tends to come from the rules set forth by the company. Microsoft has a lot of restrictions on how cross platform multi-player can be implemented, and since the servers are being hosted by the players and not the company they most likely aren’t able to meet the requirements.
Can you link these restrictions?
Unfortunately Microsoft puts them behind a developer account and NDA requirement. The less specific docs can be viewed here but they tend to only make vague references to the restrictions (mentioning things like API service needing to be discussed and set up with your point of contact, etc.): https://learn.microsoft.com/en-us/gaming/gdk/_content/gc/live/features/multiplayer/live-multiplayer-intro