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Back in June, we shared that while our goal continues to be shipping as many games as possible on Steam, we needed some time to learn about the fast-moving and legally murky space of AI technology, especially given Steam's worldwide reach. Today, after spending the last few months learning more about this space and talking with game developers, we are making changes to how we handle games that use AI technology. This will enable us to release the vast majority of games that use it.
Yeah I can’t get too all fired about this honestly. I think llms and the like could be a great tool in a game designer’s belt provided it’s used well.
And you CAN use it well. Don’t believe the hype. If you’re a programmer or designer, play with this stuff yourself, preferably using open source models run on your own machine (it’s falling off a log easy now with tools like Ollama, even have AMD GPU support these days!).
Of course AI generated drivel is corrosive and horrible, and we should consistently downvote it and educate people about it so it stops being profitable.
For an alternative and erudite take on why all this AI generated crap may not actually spell doom, give this a read if you feel like it.
Yeah I can’t get too all fired about this honestly. I think llms and the like could be a great tool in a game designer’s belt provided it’s used well.
And you CAN use it well. Don’t believe the hype. If you’re a programmer or designer, play with this stuff yourself, preferably using open source models run on your own machine (it’s falling off a log easy now with tools like Ollama, even have AMD GPU support these days!).
Of course AI generated drivel is corrosive and horrible, and we should consistently downvote it and educate people about it so it stops being profitable.
For an alternative and erudite take on why all this AI generated crap may not actually spell doom, give this a read if you feel like it.