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Back in June, we shared that while our goal continues to be shipping as many games as possible on Steam, we needed some time to learn about the fast-moving and legally murky space of AI technology, especially given Steam's worldwide reach. Today, after spending the last few months learning more about this space and talking with game developers, we are making changes to how we handle games that use AI technology. This will enable us to release the vast majority of games that use it.
I don’t see people talking about AI in games enough. It is indeed a tool but it’s one that I’m very excited about.
So long as the people who record lines are adequately compensated and the tool is used correctly, I’m very excited about its use. It allows games to feel more unique and random without a huge tax on developers.
It’s possible that instead of generic quests in the form of radiant garbage quests, we can get generated quests and storylines in open world games.
What do the artists do? Well, their writing is still imperative to what the AI says. Rather than writing line by line dialog for NPCs, they can focus so much more on world building and characterization of NPCs.
However, I expect this use to be rare and far out. In the meantime, we’re about to see a mountain of garbage. Lots of indie games are going to use this to great effect though I would bet.
If anyone is interested Corridor Digital has been doing experiments with AI and games, and has documented it on their YouTube channel Corridor Crew. It’s definitely worth checking out if it interests anyone.
I don’t see people talking about AI in games enough. It is indeed a tool but it’s one that I’m very excited about.
So long as the people who record lines are adequately compensated and the tool is used correctly, I’m very excited about its use. It allows games to feel more unique and random without a huge tax on developers.
It’s possible that instead of generic quests in the form of radiant garbage quests, we can get generated quests and storylines in open world games.
What do the artists do? Well, their writing is still imperative to what the AI says. Rather than writing line by line dialog for NPCs, they can focus so much more on world building and characterization of NPCs.
However, I expect this use to be rare and far out. In the meantime, we’re about to see a mountain of garbage. Lots of indie games are going to use this to great effect though I would bet.
If anyone is interested Corridor Digital has been doing experiments with AI and games, and has documented it on their YouTube channel Corridor Crew. It’s definitely worth checking out if it interests anyone.