• Uglyhead@lemmy.world
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    10 months ago

    I tend to agree. Taking the car physics from their acquisition of Rocket League and putting it into a racing game was a bit of genius. It is the most fun I’ve had in a casual racing game since MarioKart.

    And,…that’s kind of my point. Epic/Unreal is acquiring gaming IP (Rockband, Rocket League, etc) and putting all of that into their own Metaverse/OASIS garden.

    It’s an interesting Facebook-like strategy they seem to have.

    • evranch@lemmy.ca
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      10 months ago

      I’ve ignored Fortnite for years but am suddenly paying attention to after these 2 comments. No building? Rocket League arcade racing? I might actually want to play this, at least to try it out

      • Uglyhead@lemmy.world
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        10 months ago

        Rocket League drifting, boosting, racing on the walls and ceilings, rocket jumping over gaps and each other; it’s pretty fucking wild and can get intense. Whatever team they had working on it internally really did a helluva job.

        And No Build in Fortnite is the only way to play imho; stripped down and back to the basics.