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Or the developers could have put the story hooks in front of fast travel instead of hiding them? Look at Baldur’s Gate 3 with fast travel nodes. You can pick up several quests just by going to a few nodes. And other quests are found on the logical route to complete story quests. And a few are explorer rewards.
The thing is, this is a game design thing we’ve known for over a decade now. So no, if the quests are easily missable, it’s not the player’s fault for not finding them.
Or the developers could have put the story hooks in front of fast travel instead of hiding them? Look at Baldur’s Gate 3 with fast travel nodes. You can pick up several quests just by going to a few nodes. And other quests are found on the logical route to complete story quests. And a few are explorer rewards.
The thing is, this is a game design thing we’ve known for over a decade now. So no, if the quests are easily missable, it’s not the player’s fault for not finding them.