For example, I didn’t fall in love with Titanfall 2’s environmental art design—it felt a bit generic to me, like it was meant to be the backdrop for a shooter, as opposed to the Sevastopol in A:I or the station in SOMA that felt like existing locations.

Ditto BioShock: Infinite. The world felt like it was built around the premise of being an arena shooter, not the other way around.

BioShock 1 & 2 are exactly what I’m talking about though.

Even Borderlands 2 has great world-building: the corporate history that can be inferred from the level design, the weapons & the NPCs makes it one of the richer games I’ve played.

Would love to hear others’ thoughts on your favorite FPS environments!

  • FrogFlogging@sh.itjust.works
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    1 year ago

    S.T.A.L.K.E.R.

    All three base games. So many mods.

    The zone feels vast, lived in, dangerous.

    The ai is dynamic, moving through an area once you mind find a group of friendlies engaged in a firefight with a powerful psychic mutant, and other time find an eerily peaceful vista.

    It’s not a power fantasy. On harder difficulties you’re always on edge when you’re exploring even with end game gear. A single bullet from a sniper or a random pack of wild dogs can easily end your run.

    Highly recommended of you’ve never experienced it before.