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I would go out on a limb and say it’s probably the joys of traveling and discovering things along the way. The Bethesda “magic” is their approach in open world game design. In almost every corner, there’s something interesting to discover (side quests, well crafted environment, and characters). When you take that away and replace it with just mundane fast traveling, loading screens, and procedurally generated empty maps, then you get Starfield. It’s a Bethesda game missing that Bethesda “magic”
I would go out on a limb and say it’s probably the joys of traveling and discovering things along the way. The Bethesda “magic” is their approach in open world game design. In almost every corner, there’s something interesting to discover (side quests, well crafted environment, and characters). When you take that away and replace it with just mundane fast traveling, loading screens, and procedurally generated empty maps, then you get Starfield. It’s a Bethesda game missing that Bethesda “magic”