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I think MTaP and to a lesser extent MTaS both really carried over a lot of the complexity from Planet Explorers, Pathea’s first game they released internationally. It’s a survival crafting game, with a LOT of complexity (e.g. manual, voxel-based weapon and vehicle designs). I don’t think it worked well in combination with other systems like farming being very underdeveloped (in MTaP especially).
Oh OK - sheesh, I shoulda known that. I’ve seen My Time at Sandrock and it’s available on Switch, but I’m afraid to check it out because I hated MTaP so much.
Thanks for letting me know, I’m pretty sure I wouldn’t. Instead I’ll end up wasting my money on something else that looks good and then I end up hating : (
I think MTaP and to a lesser extent MTaS both really carried over a lot of the complexity from Planet Explorers, Pathea’s first game they released internationally. It’s a survival crafting game, with a LOT of complexity (e.g. manual, voxel-based weapon and vehicle designs). I don’t think it worked well in combination with other systems like farming being very underdeveloped (in MTaP especially).
What is MTaP and MTaS? *(sorry for my ignorance). Are they available on Switch? Or just PC? Just curious.
My Time at Portia and My Time at Sandrock (sequel). They’re both on Switch.
Oh OK - sheesh, I shoulda known that. I’ve seen My Time at Sandrock and it’s available on Switch, but I’m afraid to check it out because I hated MTaP so much.
Yeah, if you didn’t enjoy MTaP I wouldn’t recommend it. :)
Thanks for letting me know, I’m pretty sure I wouldn’t. Instead I’ll end up wasting my money on something else that looks good and then I end up hating : (