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The number of players that determine if it’s “massive” will be subjective, but there’s more to the definition than just that. A CoD game isn’t an MMO just because it has a 16vs16 lobby for example. Gameplay design is still always going to be a big factor into the genre definitions.
The number of players that determine if it’s “massive” will be subjective, but there’s more to the definition than just that. A CoD game isn’t an MMO just because it has a 16vs16 lobby for example. Gameplay design is still always going to be a big factor into the genre definitions.