Warning: Some posts on this platform may contain adult material intended for mature audiences only. Viewer discretion is advised. By clicking ‘Continue’, you confirm that you are 18 years or older and consent to viewing explicit content.
I did one time provide a room that slows down time for my players. It was after a highly long dungeon stretch at what was the finale of the campaign.
It helped that the dungeon itself was a time warped anomaly so it was easily justified. The whole place was also modelled after the IRL Titanic.
Afterwards they had to fight a gauntlet of a fake final boss, an escape sequence and then an abomination of a dragon (which before seemed to be the fake final boss’s pet) rampaging through a city, before said dragon revealed it’s true form as a far realm abomination with time based powers.
Sometimes you gotta allow your players to cheese a little.
I did one time provide a room that slows down time for my players. It was after a highly long dungeon stretch at what was the finale of the campaign.
It helped that the dungeon itself was a time warped anomaly so it was easily justified. The whole place was also modelled after the IRL Titanic.
Afterwards they had to fight a gauntlet of a fake final boss, an escape sequence and then an abomination of a dragon (which before seemed to be the fake final boss’s pet) rampaging through a city, before said dragon revealed it’s true form as a far realm abomination with time based powers.
Sometimes you gotta allow your players to cheese a little.